It was strange, eerie, as pale blue eyes observed tge situation. It was a sight far from what he was used to seeing. The sounds of footsteps, the familliar tell-tale sound of heels, the occasional quiet murmurs— it's gone. Instead suffocating silence filled the air.
It wasn't the silence that spooked him, no, it was the storm you can feel in the air. A calm before a storm. His hand came to press the ear-com as the all-to-familliar sound of buzzing of the ear-com filtered through.
'Agent Barton, please immediately evacuate the area. You are strictly forbidden from entering by the director himself. '
The warning went unheeded as the man— now known as Barton— trudged through the rooms. Normally, he wouldn't ignore such orders, but then again, this was no normal circumstances.
He can almost feel the storm— now a hurricane, raining down torrents of water, drenching everything but nothing at the same time. The pressure got heavier and heavier, weighing him down, slowing him, as if it does not want to be found. Well, he thought, somerulesaremeanttobebroken. Later on he thought again; dammit, Starkmust'verubbedoffonme.
A clang on a room to his left gathered his attention. Making sure he kept his back pressed firmly to the wall as a mean of precation if whoever or whatever it was decided to be hostile, he entered the room.
--
In all his years, Clint Barton never believed in such things as the saying 'pitch black'. Nothing could have been that dark. But right now, standing in this very room, he found himself believing it.
Even with a single shred of light— the only one — not too far away, the darkness was unbearable. Or maybe it was the pressure of a storm brewing in the still air. Either way, it was suffocating him, drowning him, as if it was forcing him to kneel. He could've sworn he heard it saying things, whispering a command.
![Blades Of The Fallen Prince Hidden Skin Blades Of The Fallen Prince Hidden Skin](/uploads/1/2/3/7/123706420/843253471.jpg)
Kneel..bow down to me..
Gritting his teeth, he forced himself to focus on what was beyond the single shred of light. Sometimes, the darkest secret was hidden behind a veil of truth.
..stop resisting..
There! A single silhouette was all Barton could see. His breath got caught up in his throat as he watched the figure danced with a— was that a sword? Still, the fluid movement of this person was inhumane. No one could have done that.
..surrender..
The pressure intensified as the speed and grace of the movement increased. It was as if the figure cloaked in shadows was one with the sword. A dance of blades, a ballad of death.
Not to soon, the pressure became unbearable.
..kneel.. kneel.. kneel..
The swordman's movement became deadlier as he stepped closer and closer to the shred of light. Barton could now see glimpses of porcelain-like skin.
..kneel.. kneel.. kneel..
Barton gasped as the force knocked him down, forcing him on his knees. His eyes widened in both panic and anticipation.
..kneel. kneel.kneelkneelkneelKNEELKNEELKNEELKNE--
His breath once again got caught up in his throat as he saw the sea-green orbs of the mystery figure. All movement stopped, the voices disappeared, and the mysterious figure promptly lowered down the sword.
'Who..are you? '
No emotions could be read from the figure. Barton could have imagined a face set stone cold, unfeeling and uncaring framing the sea-like eyes. He fought back a shiver as he saw the fury beneath the ice-like layer of those orbs.
A storm waiting to break loose.
His question went unanswered as the figure stepped back from the light and back into the shadows. As soon as it happened, the pressure evaporated, leaving Barton yet again gasping for breath.
'Hey wait! '
He got up onto his feet and into the darkness, which seemed not as dark as before. Strange, but not as peculiar as the figure before.
He was fairly certain the figure ran this way, so he chased after him only to find— nothing. Only a faint scent of the sea. As if the figure seemed to have evaporated like sea-foam.
He didn't know how right he was until later on.
Shivering slightly, he brought his hand to his ear-com once more as the buzzing sounded again
'Agent Barton, please evacuate the area immediately. No questions, director's orders'
Snapping out of his daze, he got out of there as fast as he could. He would later deny the claims of running out of that area. He still had his pride to keep after all.
Yet, no matter how hard he tried to shake of the memory, he found himself unable to forget those sea-green orbs.
--
Wew, so.. how was it? I finally did it. I've been wanting to publish this fic for a while. Please tell me what you think. Building criticism is respected.
Sorry for any spelling errors, English is not my first languange.
Tomb Kings Update Patch Notes and Reworking Bretonnia - January 18, 2018This massive patch rebalances several units and fixes multiple bugs, including some very worrying ones regarding the auto-resolve of battles. Total War: Warhammer II continues its predecessor knack for mixing Games Workshop fantasy world with Total War's long-standing strategy formula, delivering an incredible spectacle of fantasy combat.
It's a Total War game remember - it'll have bugs. Uniting magic and heroes with large fielded armies, Warhammer II brings together thousands of troops on screen with the unique appeal of large mythological creatures on the battlefield, creating an exciting experience that should definitely be applied to other IPs.We'll be chronicling all the latest Patch Notes and Changelogs as Total War: Warhammer 2 gets its many, many updates.
![Total war warhammer battle difficulty Total war warhammer battle difficulty](/uploads/1/2/3/7/123706420/924469270.jpg)
Will try to make the chapters longer next time. And, I'm not sure yet about the pairings. Maybe slash, maybe none at all. Tell me what you think.
Guess this is it for now dudes, au Revoir!
Last updated on October 21st, 2018
The Swornbreaker is a unique weapon in Divinity Origianl Sin 2. Combat-wise, it is not only very powerful, but it is also related to many quests and using it wisely can bring you lots of rewards even change the ending of the game. There are actually 2 in the game, so let’s take a look at just how to get them.
How To Get The Swornbreakers
There are two Swornbreakers in D:OS 2. One can be forged on Nameless Isle, one can be found in The Vault of Linder Kemm. To forge the Swornbreaker, you need three pieces, the tablet found in Ancient Temple (or recipe given by Ryker, or Almira), the shaft in Sallow Man’s war room, the blade in Academy Arena.
First Swornbreaker
To find the tablet, you need to explore the Blackpits Mine in Reaper’s Coast.
At the end of the Blackpits Mine, there is the gate to Ancient Temple. Use Pyro skills to destory the gate.
In the heart of Ancient Temple, there is a puzzle, and seven shrines of seven gods, you need to activate them in the correct order. The riddles are:
“Our first lord babes with power glowed, our second’s born in blood that flowed. Our third’s young to the wind returned, our fourth’s to glowing flames adjourn. Our fifth lord’s cubs with minds were blessed, our sixth’s had brawn beyond the rest. Our seventh’s brood spread from earth to glen, and thus no king shall rise again.”
The key to the puzzle is within a book on a corpse within the Ancient Temple chamber. It will say on the second page that each god is a representation of an element or power:
- Rhalic-Earth
- Duna-Air
- Tir Cendelius-Blood
- Zorl Stissa-Fire
- Vrogir-muscle
- Xantessa-Mind
- Amadia-Magic
The correct order is: Amadia > Tir > Duna > Zorl > Xantessa > Vrogir > Rhalic
![Blades Of The Fallen Prince Hidden Skin Blades Of The Fallen Prince Hidden Skin](/uploads/1/2/3/7/123706420/680079059.jpg)
After you hit all the pillars in the correct order, an Eternal will appear, and have an interesting conversation with your god. You need to defeat the Eternal and her stalkers. Loot the place and you will find the tablet. (You can keep the tablet, or give it to Ryker or Almira for a recipe, either way you can create the Swornbreaker.)
The Nameless Isle has two necessary pieces of Swornbreaker, the first one can be found at Sallow Man’s war room.
East of the Temple of Rhalic, there is a troll guarding a cave:
Simply kill that troll, or pass a speech check to convince him to let you in the cave (you will gain 20,075XP for killing him). If you kill him, you will need to nuke him down as he regenerates around 3000 health per turn.
Enter the cave and either use the Cowl of the True Sight right after the altar, towards the fake wall, or interact with the altar and drop the head into it (this will not destroy the head, don’t worry). The path to the Sallow Man will be clear.
The swornbreaker piece is inside a chest at war room. Either you sneak there, or kill the Black Rings to get it.
Another piece of Swornbreaker can be found at Academy Arena (guarded by some Automatons):
Once you have all three pieces, you can combine them to create Swornbreaker.
Second Swornbreaker
The other Swornbreaker is in Lord Kemm’s Vault. To reach there, first you need to acquire the stolen painting form the thieves guild in Arx’s sewers.
(Entrance of Thieves Guild)
After you get the paintings, travel to Lord Kemm’s Garden, you need to pull a hidden lever in order to reveal the hatch to the vault.
After you pull the lever, enter the vault through that hatch:
(The hatch is hidden beneath the pool)
Inside Kemm’s Vault, there some automaton patrolling, either you sneak past them, or fight them. (you need to kill them with Source Vampirism)
Blades Of The Fallen Prince Wow
At the end of the vault, cast Spirit Vision, and put the painting you acquired from thieves guild in the frame. This will unlock the door to a secret chamber.
Inside the chamber, there is a painting name Responsibility, take it with you.
Loot the chamber, then activate the book of the right shelf.
Best temp control mod 2019. Jan 2, 2019 - Looking for the best temperature control mods for vaping in 2019? We've compiled a list of best TC mods to help you find out what would suit.
Behind the stone door, there is a hatch, which leads you to the shrine of the god king. After you finished talking with the god king, interact with the sign on the ground. It says “Only God King knows the weight of Responsibility“.
Put the painting named Responsibility on the altar, this will reveal the hatch to Arhu’s prison.
The Swornbreaker can be found on a statue.
Check out more Divinity Original Sin 2 Guides! Stay tuned for more Divinity content through out October.
- For the item quality, see Artifact (quality).
Customizing the [Ashbringer] at the paladin Class Hall.
Artifacts are a special type of weapon introduced in World of Warcraft: Legion, and the only weapons players would wield over the course of the expansion.
Players can acquire these new weapons early in the expansion's run, and the weapons grow in power alongside them. Artifact Power can be earned by engaging in most types of play, and can be spent to unlock a unique tree of traits, enhancing abilities. Players can also obtain relics and use these to upgrade the artifact itself. Artifacts also come with an extensive range of visual customization options.
There is an artifact for each class specialization, 36 in total, plus an additional one for Fishing. Obtaining each artifact involves a unique questline to seek out these powerful weapons.
- 3Customization
- 3.1Visual
Storyline
Artifact instability animation.
Following the Broken Shore experience, players set about acquiring the artifact for their character's current specialization. The artifacts represented a greater power than the heroes of Azeroth had ever wielded before, a power which was needed in order to defeat the Burning Legion.
The process of acquiring an artifact is determined by the character's class and spec. A catch-up mechanism was added to reduce the time taken to earn artifact power for secondary specializations and alts.
Patch 7.3.5 added the send off for artifact weapons and as such ended the Legion storyline, with the weapons having to be used in order to neutralize the sword Sargeras used to impale the world in Silithus. Some visual effects represented the instability that resulted from the send off, with for example Artifact Power varying wildly.[1]
With the release of patch 8.0.1, the artifact weapons can continue to be used as normal weapons, but all traits added to the weapon was 'burned away', and disabled. The main artifact ability was also no longer usable, however some were introduced as talents to the class (such as [Wake of Ashes]). Any relics added to the weapon would continue to increase the weapon's item level, but no longer offered any traits. Netherlight Crucible augments also ceased to benefit the weapon. All artifact traits was disabled as the final result of the artifact instability.[2]
They can also be transmoged for any weapon, but only while within its corresponding specialization; you cannot use an artifact transmog any more than you could use a different artifact while in another spec.
List of artifacts
Class | Spec | Weapon(s) | Book | Acquisition |
---|---|---|---|---|
Death Knight | [Maw of the Damned] | Libram of the Dead | Travel to the Legion world of Niskara to slay Gorelix and steal the axe from him. | |
Frost | Blades of the Fallen Prince [Frostreaper] and [Icebringer] | Seek out the shards of Frostmourne in Icecrown Citadel where they lay after the defeat of the Lich King, and reforge them into a pair of runeblades. | ||
Unholy | [Apocalypse] | Delve into the catacombs beneath Karazhan and retake the blade from the Dark Riders. | ||
Demon hunter | Havoc | Twinblades of the Deceiver [Verus] and [Muramas] | Tome of Fel Secrets | Storm the Broken Shore to take out the traitor Varedis Felsoul |
Vengeance | Aldrachi Warblades [Aldrachi Warblades] and [Aldrachi Warblades] | Return to the Broken Shore and take the warblades from Caria Felsoul | ||
Druid | Balance | [Scythe of Elune] | Tome of the Ancients | Delve into the catacombs beneath Karazhan and retake the scythe from the Dark Riders. |
Feral | Fangs of Ashamane [Fangs of Ashamane] and [Fangs of Ashamane] | Travel to Ashmane's fall, then chase after Verstok Darkbough in Falanaar. | ||
Guardian | Claws of Ursoc [Claws of Ursoc] and [Claws of Ursoc] | Prove your worth to Ursol to obtain the claws in Grizzly Hills. | ||
Restoration | [G'Hanir, the Mother Tree] | Retrieve the branch from the dream and cleanse it at the Well of Eternity. | ||
Hunter | Beast Mastery | [Titanstrike] | Tales of the Hunt | Delve into an ancient Vrykul tomb and retrieve the ancient gun. |
Marksmanship | [Thas'dorah, Legacy of the Windrunners] | Travel with Vereesa Windrunner to the Legion world of Niskara to find Alleria Windrunner. | ||
Survival | [Talonclaw] | Track down the beast that killed its last wielder and retrieve it from the beast's cave. | ||
Mage | Arcane | [Aluneth] | Archive of the Tirisgarde | Travel to the Nexus to retake the staff from the Ethereum. |
Fire | [Felo'melorn] and [Heart of the Phoenix] | Team up with Archmage Aethas Sunreaver to obtain the blade from Icecrown Citadel. | ||
Frost | [Ebonchill] | Hunt down Balaadur and take the staff back from him. | ||
Monk | Brewmaster | [Fu Zan, the Wanderer's Companion] | The Chronicle of Ages | Make a drink for the Monkey King, then defend the Temple of the Jade Serpent from a Legion invasion to retrieve the staff. |
Mistweaver | [Sheilun, Staff of the Mists] | Retrieve the Staff from the Terrace of Endless Spring, where it has been kept since the Last Emperor passed on. | ||
Windwalker | Fists of the Heavens [Al'burq] and [Alra'ed] | Follow the old tale's path to Uldum, and make then retrieve the Fists from Skywall | ||
Paladin | Holy | [The Silver Hand] | Libram of Ancient Kings | Retrieve the legendary hammer from Tyr's tomb in Tirisfal. |
Protection | [Truthguard] and [Oathseeker] | Enter the shrine of Tyr where the shield is held on an island in Stormheim. | ||
Retribution | [Ashbringer] | Search the Broken Shore, where the Ashbringer fell in battle and was lost | ||
Priest | Discipline | [Light's Wrath] | Word of the Conclave | Travel to the Nexus to retake the staff from the Ethereum. |
Holy | [T'uure, Beacon of the Naaru] | Travel to the Legion world of Niskara to retrieve and purify T'uure. | ||
Shadow | [Xal'atath, Blade of the Black Empire] and [Secrets of the Void] | Hunt the Twilight's Hammer in Tirisfal Glades to stop them from releasing the Faceless general Zakajz hidden below. | ||
Rogue | Assassination | The Kingslayers [Anguish] and [Sorrow] | Blood Ledger | Aid Garona in taking out cultists in Stormwind |
Outlaw | The Dreadblades [Fate] and [Fortune] | Hunt down the Dread Admiral Eliza and her undead crew and take them from her grasp. | ||
Subtlety | Fangs of the Devourer [Gorefang] and [Akaari's Will] | Invade the Shadowgore Citadel and take the fangs from Akaari Shadowgore. | ||
Shaman | Elemental | [The Fist of Ra-den] and [The Highkeeper's Ward] | Words of Wind and Earth | Partake in a tournament held by Xuen to earn the right to wield the fist. |
Enhancement | [Doomhammer] and [Fury of the Stonemother] | Doomhammer fell into the Maelstrom. Travel to Deepholm to recover it. | ||
Restoration | [Sharas'dal, Scepter of Tides] and [Shield of the Sea Queen] | Travel to the Throne of Tides to retrieve the scepter from Azshara's servants. | ||
Warlock | Affliction | [Ulthalesh, the Deadwind Harvester] | Tome of Blighted Implements | Delve into the catacombs beneath Karazhan and retake the staff from the Dark Riders. |
Demonology | [Skull of the Man'ari] and [Spine of Thal'kiel] | Storm Felsoul Keep to steal the skull from Mephistroth. | ||
Destruction | [Scepter of Sargeras] | Steal the scepter from Gul'dan at the Tomb of Sargeras | ||
Warrior | Arms | [Strom'kar, the Warbreaker] | Saga of the Valarjar | Travel to Tirisfal Glades and retrieve the sword from the hidden tomb where the faceless general Zakajz lays. |
Fury | Warswords of the Valarjar [Odyn's Fury] and [Helya's Wrath] | Invade the shores of Helheim and steal back the warswords. | ||
Protection | [Scale of the Earth-Warder] and [Scaleshard] | Delve into the sealed and curse-laden tomb of an ancient vrykul king who was buried with a sword and shield made from the scales of Neltharion | ||
Profession | [Underlight Angler] |
Customization
The path of customization options for [Ashbringer].
Artifacts can be customized and powered up at order halls with artifact power, earned from adventuring, completing quests, beating dungeon bosses, winning PvP objectives, and so forth. Artifact power is used to unlock traits which increase the power of the weapon and the character.
Each artifact has a unique 'trait tree', a grid overlaid upon the outline of the weapon itself, resembling the old talent trees. Players can spend artifact power to activate additional traits, moving along the tree; once a trait is activated, all connecting traits become unlocked. Many traits have multiple ranks. Majorly impactful traits are called golden traits.
Artifacts also have Relic slots. Relics are artifact-only objects with a major impact on the overall power of the artifact, such as its basic damage and item level. The relic system acts as a substitute for the upgrading of weapons seen in previous expansions; rather than switching to a new and more powerful weapon, the player slots a new and more powerful relic into their artifact.
Visual
The path of customization options for Blades of the Fallen Prince.
Several different looks are available for each artifact. These can be unlocked through various activities. One look for each artifact will only be available through PvP.[3] Each look appears to come with unique flavor text, and background lore. Players are also able to unlock three additional colors of the various looks. In the case of Feral and Guardian Druids, changing the look of the weapon also changes the look of the form to match. In addition, there is a hard to obtain item for every specialization that unlocks an additional appearance (with 3 recolors unlockable).
Artifacts can be transmogrified into other weapons, but other weapons cannot be transmogrified into artifacts.[4]
Hidden appearance items
Class | Spec | Item | Source |
---|---|---|---|
Death knight | Blood | [Twisting Anima of Souls] | Randomly found in a chest in The Withered Army Scenario. |
Frost | [Runes of the Darkening] | Looted from The Soultakers in Stormheim. | |
Unholy | [The Bonereaper's Hook] | Looted from Stitchwork in Icecrown Citadel | |
Demon hunter | Havoc | [Guise of the Deathwalker] | Drop from Downfall |
Vengeance | [Bulwark of the Iron Warden] | Drop from mobs in Twisting Nether, accessed via Class Hall | |
Druid | Balance | [The Sunbloom] | Fusing together [Seed of Solar Fire] and [Pure Drop of Shaladrassil's Sap] |
Feral | [Feather of the Moonspirit] | Received from Ela'lothen. | |
Guardian | [Mark of the Glade Guardian] | Drop from Ursoc in The Emerald Nightmare. | |
Restoration | [Acorn of the Endless] | Looted from Evergreen Plots in the Dreamgrove. | |
Hunter | Beast Mastery | [Designs of the Grand Architect] | Vendor in Dalaran |
Marksmanship | [Syriel Crescentfall's Notes: Ravenguard] | Sold by Veridis Fallon in Azsuna when you reach Revered with Court of Farondis. | |
Survival | [Last Breath of the Forest] | Drop from Ursoc in The Emerald Nightmare. | |
Mage | Arcane | [The Woolomancer's Charge] | Help Cote 'Shepherd' Metcalf with his sheep problem. |
Fire | [The Stars' Design] | Random drop from Nightborne and Fal'dorei | |
Frost | [Everburning Crystal] | Class Hall portal to phased Frostfire Ridge | |
Monk | Brewmaster | [Legend of the Monkey King] | Looted from the brew kegs in the Temple of Five Dawns. |
Mistweaver | [Breath of the Undying Serpent] | Drop from the Dragons of Nightmare in the Emerald Nightmare. | |
Windwalker | [The Stormfist] | Randomly found in a chest in The Withered Army Scenario. | |
Paladin | Holy | [Lost Edicts of the Watcher] | Random drop from demons in Faronaar in Azsuna. |
Protection | [Spark of the Fallen Exarch] | Randomly found in a chest in The Withered Army Scenario. | |
Retribution | [Heart of Corruption] | [110] Walking in Shadows. | |
Priest | Discipline | [Writings of the End] | Collect 12 tomes from around Azeroth and combine them. |
Holy | [Staff of the Lightborn] | Fusing together [Crest of the Lightborn] and [Rod of the Ascended] | |
Shadow | [Claw of N'Zoth] | Drops from Il'gynoth in The Emerald Nightmare. | |
Rogue | Assassination | [The Cypher of Broken Bone] | Drops from rare mobs in the Underbelly |
Outlaw | [Emanation of the Winds] | [110] Audience with the Windlord | |
Subtlety | [Tome of Otherworldly Venoms] | Found in the chests at the end of Troves of the Thunder King. | |
Shaman | Elemental | [Lost Codex of the Amani] | Drops from rare mobs in the Underbelly. |
Enhancement | [The Warmace of Shirvallah] | Drops from Flotsam in Highmountain, Levantus in Azsuna, and Helya in Trial of Valor. | |
Restoration | [Coil of the Drowned Queen] | Drops from mobs and bosses in the Eye of Azshara. | |
Warlock | Affliction | [Essence of the Executioner] | Drops from Sataiel. |
Demonology | [Visage of the First Wakener] | Drop from eredar on Broken Isles. | |
Destruction | [The Burning Jewel of Sargeras] | Drop from mobs summoned by the Ritual of Doom, accessed via Class Hall. | |
Warrior | Arms | [The Arcanite Bladebreaker] | [98 - 110] Secrets of the Axes has a region-wide daily chance of spawning on Master Smith Helgar.[5] |
Fury | [The Dragonslayers] | Fusing together [Haft of the God-King], [Skull of Shar'thos] and [Skull of Nithogg]. | |
Protection | [Burning Plate of the Worldbreaker] | Found in a pile of treasure in Neltharion's Vault. |
Video
Gallery
- Official art
- [Ulthalesh, the Deadwind Harvester]
- Base skin - [Strom'kar, the Warbreaker]
- Vengeance of the Fallen and Wrath's Edge skins - [Scale of the Earth-Warder]-
Base skin - [Sharas'dal, Scepter of Tides]
- Titanborn skin - [The Silver Hand]
- Fist of the Fallen Watcher skin - [The Silver Hand]
- Justice's Flame skin - [Apocalypse]
- Faminebearer skin - Blades of the Fallen Prince
- Base skin - [G'Hanir, the Mother Tree]
- Deadwood Keeper skin - [G'Hanir, the Mother Tree]
- Base skin - Twinblades of the Deceiver
- Base skin - Aldrachi Warblades
- Base skin - The Dreadblades
- Base skin - [Fu Zan, the Wanderer's Companion]-
Dragonfire's Grasp skin - [Light's Wrath]
-Crest of the Redeemed skin - [Light's Wrath]
- Ascended Watch skin - [Thas'dorah, Legacy of the Windrunners]
- Base skin - [Thas'dorah, Legacy of the Windrunners]
- Base skin - [Aluneth]
- Base skin - [Aluneth]
- Base skin
Notes
- [Felo'melorn], [Doomhammer], [Thas'dorah, Legacy of the Windrunners] and [Talonclaw] are family heirlooms.
- Felo'melorn and the Doomhammer do not have any rightful hereditary claimants, as the royal Sunstrider dynasty of Quel'Thalas and the Doomhammer line of the Blackrock clan are extinct.
- Talonclaw of the Highmountain Tribe was accepted by the tribe and the spirit of its last owner as rightfully belonging to the hunter player, as they successfully retrieved it.
- Ownership of Thas'dorah is up in the air, as the Windrunner family and its former owner, Alleria Windrunner, are still alive. Vereesa Windrunner gave her blessing for the hunter player to use it until it can be returned to Alleria. Sylvanas Windrunner proclaims to the Horde player in Undercity that such a skilled marksman is worthy of the bow. After meeting up with her and the Army of the Light, Alleria herself states she may reclaim it one day should she have need of it, but for now, she has a different path and that the player has proven themselves worthy of wielding it.
Patches and hotfixes
- Hotfix (2017-08-30): 'Artifact weapons with a challenge artifact appearance selected should no longer revert to their base appearance if the player is logged out while in a different specialization.'
- Patch 7.2.0 (2017-03-28): Empowered traits and Challenge appearances added.
- Patch 7.0.3 (2016-07-19): Artifact system added.
References
- ^ [110] The Power in Our Hands
- ^The Artifact Retirement Quest is Now Available - Max Concordance and Artifact Level
- ^Blizzard Gamescom announcement, starting around 30:00
- ^WoW: Legion details at gamescom: Interview with Tom Chilton & Ion Hazzikostas
- ^Hidden Artifact Appearances Update
|
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